AI Insights · Timothy · April 2025
Top 5 City Building Games Performance in Colombia Q1 2025
Discover the performance trends of the top 5 city building games in Colombia during Q1 2025, with insights from Sensor Tower's data on downloads, revenue, and active users.
In the first quarter of 2025, the top city building games in Colombia demonstrated varied performance metrics across downloads, revenue, and active users. Based on data from Sensor Tower, here is a closer look at how these games fared.
SimCity BuildIt from Electronic Arts showed a fluctuating trend in weekly revenue, starting at around $700 and peaking at $1K in early January. Downloads began at 2.4K, dipping mid-quarter but recovering to 1.9K by the end of March. Active users started at 10.8K, declining to 6.2K mid-quarter before climbing back to 8.8K.
Global City: Building games by MYGAMES MENA FZ LLC experienced stable revenue throughout the quarter, hovering around $120 to $200. Downloads fluctuated, starting at 749, dropping mid-quarter, and ending at 524. Active users saw a decline from 1K to 434 mid-quarter, recovering slightly to 721 by the end.
Megapolis: City Building Sim from Social Quantum had a steady revenue trend with a slight peak at $183 in late February. Downloads started strong at over 3K, decreasing gradually to 1.5K. Active users followed a similar pattern, starting at 2.5K and ending at 1.5K.
Puzzles & Chaos: Frozen Castle from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED saw a decline in revenue from $163 in early January to $26 by the end of March. Downloads decreased from 2.2K to 181, while active users remained relatively stable, starting at 2.5K and ending at 1.9K.
Isekai: Slow Life by Mars Era Limited had a mixed performance, with revenue peaking at $234 mid-March. Downloads were minimal, with a slight increase to 111 by the end of the quarter. Active users remained steady around 1.1K.
For more detailed insights, visit Sensor Tower to explore further data on these city building games.